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Thursday, May 7 2009, 09:46:57 #41769 Can we host our own Quake Live Server? Quake Live Forum wrote: What about private servers and starting my own games? As most of you know, we currently host only public matches that all players can join. These matches are running on server boxes in various locations throughout the world that are completely controlled by us and our back-end system. There are many benefits to doing things this way - our servers run more efficiently (hosting more people per physical box), our servers are always up to date with the clients, and we can more monitor and prevent cheating, to name only a few. However, we understand that players want to be able to host private games/servers that are configured the way they choose and only accessible to their friends, clan, or others they choose. Our private game/private server integration will be the first major feature added to QUAKE LIVE in the upcoming months. Traditionally, the process of letting players rent private servers is something that is handed off to various game server providers (GSPs). Each of these GSPs sets their own prices, which are typically anywhere from about $15-$30/month for 16 player slots in a single, fixed location. Each GSP also typically has it's own interface for managing that server that in no way is integrated with the game. Our plan is to completely integrate the ability to start and manage private games directly through QUAKE LIVE, utilizing all of the friends, awareness and notification features we have available through the site. This ability will be the cornerstone of a QUAKE LIVE Premium Service that will be offered for a small monthly fee (likely less than $5 per month). So, for 1/3 to 1/6 the price that it normally costs to run a private match, we'll be offering players the ability to easily start a private match with these benefits: --On demand - whenever you want to play privately, you simply set it up, play, and when you're done, those slots go back into our "public pool." This is how we can offer it for a substantially lower cost than is typical. --Each match you set up can be in a different location. For example, if you're in NY and you want to play a friend in CA, chose a neutral location in Illinois or Texas. If the next time you play, you want to invite a friend also on the east coast, then run the match in Virginia. --The interface is completely integrated into QUAKE LIVE and uses all of the back-end friends and friend awareness systems that we have at our disposal. So, when setting up a match, you'll be able to select the friends you want to invite and have a pop-up automatically alert them to your invitation - allowing them to join with one click. --Private matches will also have access to more competitive game features that can not be practically used for public matches - like locked teams, timeouts, etc. (more on this below). This is a very high-level summary, but we're excited about what we'll be able to offer players. When we get closer to rolling this out, we'll include more details on what additional features will be included in the private match system as well as additional benefits included with the Premium subscription. It is important to note in all of this, that we will not at all be charging for any content - this premium fee is basically for an extended service that includes private "space" on physical hardware. It sounds like NO is the answer for now. With premium service at only $5/mo we can have access to a private server. Interested to see how this rolls out. There is always more information on Quake Live on their forums HERE _________________ psycheus.com tacnit.com |
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Thursday, May 7 2009, 15:43:40 #41777 i am sure that will NOT give us the freedom we had in the old days.
but i guess they have to release some more solid informations first. |
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Sunday, May 10 2009, 23:49:52 #41797 Ya since it's still beta prob not yet. But in the near future I'm sure they will.
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Monday, May 11 2009, 11:21:15 #41801 Its not beta anymore. They have private for ggl. No hosting yet.
_________________ "Shrink" Are you a assasin? "Me" Assasin sounds so exotic. Im just a murderer. |
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Monday, May 11 2009, 11:23:56 #41803 actually its a public beta, which is open for everyone who wants to join. but the premium accounts are still missing which i guess will be availible when they declare ql as final.
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Monday, May 11 2009, 22:30:51 #41807 at some point the server executable will be leaked. Also, QL is basically q3 so it's possible to modify q3 (sources are available) to have the same network protocol. I also have a converter QL > Q3 maps.
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Tuesday, May 12 2009, 08:53:34 #41810 well one of the new things to ql is the authentication with a given account so stats and servermovement can be logged and put into statistics. still in my opinion they should make server hosting availible to everyone and exclude custom servers from stat gathering. i miss railjumping and the whole x-battle mod feeling. and true unlagged netcode would be nice to have once again.
P.S. Wartex do you know whether it is possible to connect with a ql client to some oldschool q3 server? |
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Tuesday, May 12 2009, 10:41:26 #41812 Will the PB's clash or the the auth cause a problem.
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Wednesday, May 13 2009, 19:45:41 #41817 |DRC| Marblecake wrote: Will the PB's clash or the the auth cause a problem. heh, didn't think of that. With the multitude of bots for QL out there I think it will be possible to cheat punkbuster auth when you are using a custom-made client. If you are on the hosting end of ql then you can just disable PB. |
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Saturday, November 14 2009, 10:43:26 #42696 This is a bummer. The main idea of setting up our own servers is to host LAN parties where everyone has a ping of like (less than) 5!
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Sunday, November 15 2009, 17:54:19 #42704 why would anyone play quakelive on a lan if you can play quake 3 with a multitude of mods out there and much better maps?
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Wednesday, September 1 2010, 21:15:39 #43077 now we can have a QL server. The q3 server will run on a dedicated PC in my house as well as on Blackshark's VPS
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Thursday, September 2 2010, 00:15:11 #43081 DRC private Qlive server that runs at all times?
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Thursday, September 2 2010, 00:29:41 #43082 no, on demand an then shuts down if idle for 20 mins. we'll find a way around
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Thursday, September 2 2010, 00:45:30 #43083 Just curious, I have created an insta freeze server the last few nights.
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Thursday, September 2 2010, 07:54:15 #43085 Swweett!
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