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fps & quake III physics


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HAL9000






Wednesday, June 8 2005, 13:00:51 #26335     fps & quake III physics


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Wednesday, June 8 2005, 13:58:02 #26336     


This calculator is wrong.

With com_maxfps 333 jump height will be 46 units and not 55 like it claims. With pmove_fixed 1 on server, jump height will be 48 units, regardless of your FPS.

http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html

PS: I just tested in defrag with com_maxfps 333 (yes, my vid card did stable 333 fps, I set graphics to 320x240) and it is 46 units with com_maxfps 333 versus 45 with 125.

just use "cg_pmove_fixed 2" and you will get highest jump possible.
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