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Thursday, November 3 2005, 18:00:29 #30131 Quake 4 : Server config // ==============================================================
// QUAKE 4 server.cfg :: riddla@lrctf.com :: http://www.lrctf.com // cmd line windows: Quake4Ded.exe +exec server.cfg // cmd line linux: quake4-dedicated +exec server.cfg // Default UDP ports :: game/punkbuster: 28004 heartbeat: 27950 //=============================================================== //========= // GAMETYPE //========= seta si_gameType "CTF" //==================== // SERVER INFO - BASIC //==================== seta si_name "^2www.quake4world.com ^4CTF" seta g_motd "#quake3world on gamesurge" //========== // PASSWORDS //========== seta net_serverRemoteConsolePassword "rcon pass here" //change this! seta si_usepass "0" //enable client password checking seta g_password "" //password here, si_usepass variable turns pw checking on or off //============================== // PUBLIC INFO FOR GAME BROWSERS //============================== sets ".Administrator" "admin name here" sets ".Connection" "connection specs here" sets ".CPU" "server specs here" sets ".Clan" "clan name here" sets ".Email" "address here" sets ".Hosted by" "host name here" sets ".Location" "location here" sets ".Plug" "something witty here, like btw cocks" sets ".URL" "http://www.quake4world.com" //================= // GENERAL SETTINGS //================= seta sv_punkbuster "1" //server side punkbuster seta si_pure "1" //server does not allow any modified paks seta si_weaponstay "0" //weaponstay on or off (5 sec respawn when off) seta si_minPlayers "2" //min to start a game (when warmup enabled) seta si_maxPlayers "12" //max players allowed in games seta si_numPlayers "14" //max players allowed on server seta si_spectators "1" //allow spectators or force all to play seta g_spectatorChat "0" //let spectators talk to everyone during game seta si_warmup "1" //pre-game warmup seta si_countdown "30" //pre-game countdown (warmup time) seta si_fraglimit "0" //frag limit in FFA modes seta si_timelimit "15" //time limit in minutes for each game seta si_useReady "0" //all must ready up before game start. recommended only for tourney/match servers. seta si_allowHitscanTint "2" //0=none 1=allow in DM only, 2=any in DM & team-colored in teamplay // cvars currently under research seta si_entityFilter "" //filter to use when spawning entities (possible way to remove weaps, powerups?) seta si_idleServer "0" //game clients are idle (pause perhaps?) // remove player bob seta pm_bobpitch "0.0" seta pm_bobroll "0.0" seta pm_bobup "0.0" seta pm_crouchbob "0.0" seta pm_runbob "0.0" seta pm_runpitch "0.0" seta pm_runroll "0.0" seta pm_walkbob "0.0" //================== // TEAMPLAY SETTINGS //================== seta si_capturelimit "8" //score limit for CTF seta si_autobalance "1" //maintain even teams seta si_shuffle "1" //shuffle teams after each round seta si_teamDamage "0" //enable or disable team damage //====== // VOTING //====== seta si_allowVoting "1" //enable or disable server option voting seta g_voteFlags "14" //mask of votes not allowed on this server: //1 (bit 0) restart now //2 (bit 1) time limit //4 (bit 2) frag limit //8 (bit 3) game type //16 (bit 4) kick player //32 (bit 5) change map //64 (bit 6) spectators //128 (bit 7) next map //=============== // NETWORK & SERVER //=============== seta net_serverAllowServerMod "0" //allow server-side mods seta net_serverSnapshotDelay "30" //delay between snapshots in milliseconds seta net_serverMaxClientRate "16000" //max rate to clients in bytes/sec seta win_allowMultipleInstances "1" //allow multiple instances to run concurrently // AUTODOWNLOAD - this functionality not yet completely working // reference http://zerowing.idsoftware.com/linux/quake4/ seta net_serverDownload "1" //pk4 download policy 0=none 1=send to si_serverURL 2=present client with available files list seta net_clientDownload "1" //pk4 download policy 0=none 1=send to si_serverURL 2=present client with available files list seta si_serverURL "http://www.paklocation.com/pakfolder/index.html" //webpage containing files seta net_serverDlBaseURL "http://www.paklocation.com/pakfolder/" //base URL to files (example included) seta net_serverDlTable "q4base/myq4map01.pk4;q4base/myq4map02.pk4" //list of available pak files (examples included) // master server lists seta sv_master1 "q4master.idsoftware.com" seta sv_master2 "master3.idsoftware.com" //======= // LOGGING //======= seta g_log "1" //enables game logging seta logFile "2" // 1=buffer log 2=flush after each print seta logFileName "qconsole.log" // name of logfile seta com_logMPStats "1" // writing of multiplayer stats to StatisticsLog.txt seta com_timestampPrints "2" // print time with each console print, 1 = msec, 2 = sec seta com_uniqueWarnings "1" //activate to allow individual warnings to print only once per level load seta win_timerUpdate "0" // allow console updates while dragging the window //=========== // MAPCYCLING //=========== seta si_map "mp/q4ctf2" seta si_tourneyLimit "3" //times a map runs before change in tourney mode //use one method or the other below: //without mapcycle.scriptcfg seta si_mapcycle "mp/q4ctf1;mp/q4ctf2;mp/q4ctf3;mp/q4ctf4;mp/q4ctf5" //with mapcycle.scriptcfg //seta g_mapCycle "mapcycle" //================= // START THE SERVER //================= spawnserver //END OF FILE http://www.quake3world.com/forum/viewtopic.php?t=12283 _________________
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Saturday, February 18 2006, 17:13:54 #32996 Default mapcycle.scriptcfg
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