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Tweak for Battle from Mr.Wartex


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|DRC| Wartex






Sunday, October 3 2004, 18:59:48 #13601     Tweak for Battle from Mr.Wartex


These are the recommended settings for good gameplay (for X-Battle):

-----------------------8<-------------------------
seta cl_punkbuster "1"
seta com_maxfps "125"
seta com_blood "1"
seta cg_damagedraw "0"
seta in_mouse "1"
seta cl_maxpackets "63"
seta cl_packetdup "0"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_allowDownload "1"
seta cg_autoswitch "0"
seta m_filter "1"
seta cl_maxPing "150"
seta rate "20000"
seta snaps "50"
seta model "sorlag/blue"
seta headmodel "sorlag/blue"
seta team_model "sorlag/blue"
seta team_headmodel "sorlag/blue"
seta color1 "0"
seta color2 "4"
seta cl_anonymous "0"
seta cg_predictItems "0"
seta cg_viewsize "100"
seta r_picmip "0"
seta r_fullscreen "1"
seta r_vertexLight "0"
seta r_subdivisions "4"
seta r_lodbias "-1"
seta r_flares "1"
seta r_fastsky "0"
seta r_drawSun "0"
seta r_railWidth "32"
seta r_railCoreWidth "6"
seta r_railSegmentLength "8"
seta com_soundMegs "8"
seta cg_brassTime "2500"
seta cg_drawCrosshair "4"
seta cg_drawCrosshairNames "1"
seta cg_marks "1"
seta cg_shadows "1"
seta cg_drawGun "1"
seta cg_zoomfov "22.5"
seta cg_fov "120"
seta cg_stereoSeparation "0.4"
seta cg_gibs "1"
seta cg_draw2D "1"
seta cg_drawStatus "1"
seta cg_drawTimer "1"
seta cg_drawFPS "0"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawRewards "1"
seta cg_crosshairSize "17"
seta cg_crosshairHealth "1"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_simpleItems "0"
seta cg_lagometer "1"
seta cg_railTrailTime "400"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"

seta cg_teamChatTime "3000"
seta cg_teamChatHeight "0"
seta cg_forceModel "1"
seta cg_deferPlayers "1"
seta cg_drawTeamOverlay "0"
seta cg_drawFriend "1"
seta cg_teamChatsOnly "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_cameraOrbitDelay "50"
seta cg_scorePlums "1"
seta cg_smoothClients "1"
seta cg_noTaunt "0"
seta cg_noProjectileTrail "0"
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_trueLightning ".5"
seta cm_playerCurveClip "1"
seta cg_bobup "0.005"
seta cl_timeNudge "0"
seta cl_anglespeedkey "1.5"
seta cg_pmove_fixed "0"
seta cg_enableBattleHUD "1"
seta cf_Pickupstring "16x16"
seta cf_Following "8x8"
seta ch_crosshaircolor "3"
seta ch_Weaponswitch "1"
seta ct_Death "<- ^7[^1DIED^7] - ^1POSITION LOST"
seta ct_Respawn "<- ^7[^1RESPAWN^7]"
seta cg_damageKick "0"
seta cg_enemyModel "keel/pm"
seta ct_enableTrigger "1"
seta ch_StatusbarFormat "3"
seta ch_TeamBackground "0"
seta cf_Statusbar "16x16"
seta cf_Teamoverlay "8x12"
seta cg_nomip "0"
seta cg_altLightning "2"
seta cg_altGrenades "1"
seta cg_altPlasma "1"
seta ch_ColorLocations "1"
seta ch_HealthColors "0"
seta ch_Ranking "0"
seta cg_nochatbeep "0"
seta cf_Fragmsg "8x8"
seta cg_enemyColors "iiii"

seta cg_BattleScoreboard "1"
seta ch_drawSpeed "1"
seta cg_deadbodyfilter "0"
seta cg_forceColors "0"
seta ch_WarmupInfoHide "0"
seta cg_delag "1"
seta cf_WeaponName "12x12"
seta cf_WeaponSwitch "32x32"
seta ch_Obituaries "1"
seta ch_drawFlagNames "0"
seta ch_FilterLocationsTeamchat "0"
seta cg_oldCTFSounds "0"
seta cg_autoAction "0"
seta ch_3waveFont "0"
seta cg_crosshairPulse "1"
seta cf_Teamchat "8x12"
seta ch_TeamchatOnly "0"
seta cf_Scores "12x12"
seta ch_Pickupitem "1"
seta ch_InverseTeamChat "1"
seta cg_cmdTimeNudge "0"
seta cg_projectileNudge "0"
seta cg_optimizePrediction "1"
seta cg_truePing "0"
seta cf_CrosshairNames "8x8"
seta cf_TeamCrosshairHealth "12x12"
seta cg_muzzleFlash "0"
seta cf_Vote "12x12"
seta cg_MaxlocationWidth "16"
seta cg_teamRails "1"
seta cg_showPlayerLean "1"
seta cg_useScreenShotJPEG "0"
seta cg_execVstr ""
seta cg_ammoCheck "0"
seta cg_followpowerup "0"
seta ch_skinScores "0"
seta ch_showDamage "0"
seta cf_FCName "8x8"
seta ch_TimeoutSINa "60"
seta ch_TimeoutSINb "60"
seta cg_drawPing "2"
seta cg_atmosphericEffects "1"
seta cg_lowEffects "0"
seta cg_lightningImpact "1"
seta cg_newCTFShader "0"
seta cg_drawDecals "1"
seta ch_graphs "1"
seta ct_Took "Took #i"
seta cg_damageDraw "1"
seta ch_TimeoutAnim "1"
seta ch_teamOverlay "p12n h/aw l"
seta ch_selfOnTeamOverlay "1"
seta ch_unknownLocation "unknown"
seta ch_stripClantags "0"
seta ch_AttractFlagCarrier "0"
seta cf_AttractFlagCarrier "8x18"
seta ch_showTeamoverlayWhenDead "1"
seta cf_AmmoStatusbar "8x8"
seta ch_weaponListFlash "1"
seta ch_weaponListDrawAll "0"
seta ch_weaponListBackground "1"
seta ch_weaponList "1"
seta ch_TeamCrosshairHealth "1"
seta ch_statusbarStyle "1"
seta ch_recordMessage "1"
seta ch_fragMessage "1"
seta ch_drawPickup "1"
seta ch_drawHealthMeters "0"
seta ch_crosshairTeamInfo "1"
seta ch_CrosshairNamesLeft "1"
seta cg_smokeradius_rl "64"
seta cg_smokeradius_gl "32"
seta cg_smokegrowth_rl "1"
seta cg_smokegrowth_gl "1"
seta cg_smoke_sg "1"
seta cg_scoreTransparency "1.0"
seta cg_q3compScoreboard "1"
seta cg_statScrollTime "0.15"
seta cg_oversampleMouse "1"
seta cg_NoMOTDDisplayDuringDemo "0"
seta cg_followviewcam "1"
seta cg_followkiller "0"
seta cg_float "0"
seta cg_fallKick "1"
seta cg_enableOSPHUD "1"
seta cg_Customloc "0"
seta cg_clientLog "0"
seta cg_showDamage "1"
-----------------------8<-------------------------

Bold ones are critical. Paste this into graph.cfg file, run quake, type
\exec graph.cfg
\vid_restart
_________________



Last edited by |DRC| Wartex on 21:39, Monday Nov 8 2004; edited 2 times in total
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|DRC| psycheus






Sunday, November 28 2004, 19:20:13 #17810     


Wartex would you mind breaking down what these varibles (the ones in bold) so I can note them for future reference?
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tacnit.com
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|DRC| Wartex






Sunday, November 28 2004, 20:16:03 #17818     


seta com_maxfps "125" clamp fps to 125
seta cg_damagedraw "0" do not draw the on-screen red damage spot when you get hit
seta in_mouse "1" make quake render mouse, not OS
seta cl_maxpackets "63" send 63 packets per second to the server, 2 events per packet (com_maxfps/cl_maxpackets = 2)
seta cl_mouseAccel "0" no mouse accel
seta m_filter "1" extra mouse interpolation for smoothness
seta snaps "50" recieve 50 updates per second from server (sv_fps controls this
seta cg_predictItems "0" do not let client decide if you picked up an item or not
seta r_lodbias "-1" disable poly count dependency on distance
seta cg_fov "120" doh
seta cg_drawTimer "1" draw timer in the top right corner
seta cg_runpitch "0" do not bob or wave when running
seta cg_runroll "0" do not bob or wave when running
seta cg_bobpitch "0" do not bob or wave when running
seta cg_bobroll "0" do not bob or wave when running
seta cg_damageKick "0" disable kick when you get hit (fucks up crosshair)
seta cg_altLightning "2" cpma lightning texture
seta cg_altGrenades "1" cpma grnade model
seta ch_Ranking "0" remove ranking display from bottom right
seta cf_Fragmsg "8x8" "you fragged ..." font size
seta cg_enemyColors "iiii" lime color for enemy models
seta cf_Scores "12x12" score font size (16x16 default)
seta cg_muzzleFlash "0" doh
seta cg_drawPing "2" color-code ping value
seta ch_statusbarStyle "1" simplify status bar
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|DRC| psycheus






Sunday, November 28 2004, 20:21:02 #17822     


Smile Thanks Wartex.
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