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Sunday, April 10 2005, 20:41:11 #24303 X-Battle history & upgrades Full history:
http://web1.vs171006.vserver.de/files/xbattle/history.htm http://xbattle.de Version 0.49a9 29. Feb 2004 ( public alpha ) : SERVER SIDE MODIFICATION : - mod : green armor added to voodoo stats logging. CLIENT SIDE MODIFICATION : - fix : demoplayback with recorded 'autorecord' command aborts demoplayback with an errormessage. - fix : ch_statusbarformat issues with some values over 200. - add : Green Armor support ( CPM +50 Armor / baseq3 +25 Armor ). - mod : +wstats enhanced to display green armor taken/spawns. _________________
Last edited by |DRC| Wartex on 20:46, Sunday Apr 10 2005; edited 2 times in total |
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Sunday, April 10 2005, 20:43:28 #24304 Version 0.49a10 03. Mar 2004 ( public alpha ) :
SERVER SIDE MODIFICATION : - fix : in the weaponstats line for the serverlog the weapons plasmagun and railgun were swapped. - add : connection detail info for serverlog. it contains the ip, clientnumber and cl_guid data. |
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Sunday, April 10 2005, 20:43:35 #24305 Version 0.49a11 06. Mar 2004 ( public alpha ) :
SERVER SIDE MODIFICATION : - fix : little textstring error in accuracy, top- and bottomshots commands. 'Lightnung Gun' instead of 'Lightning Gun'. - rem : g_trueping removed. Its clientside now. - mod : drop command completely rewritten. flag dropping in ctf gametype is now also possible. - mod : g_dropmode command renamed to match_dropitems for compatibility. CLIENT SIDE MODIFICATION : - fix : little textstring error in accuracy, top- and bottomshots commands. 'Lightnung Gun' instead of 'Lightning Gun'. yes, here too - add : cg_truePing command to allow display of a more accurate ping, instead of the hardware ping. |
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Sunday, April 10 2005, 20:44:00 #24306 Version 0.49a12 29. May 2004 ( public alpha ) :
SERVER SIDE MODIFICATION : - fix : string change to 'Countdown started'... was 'Countdown startet'. ( blame on me ) - fix : sometimes the 'vote No' counter wasn't cleared at votestart. - fix : when a mapvote has passed and another one was called but failed, the first already passed vote wasn't executed. - fix : timeout: players that were underwater during the timeout no longer dies after the game resumes. - fix : timeout: items were still scaled out after 30secs. - fix : timeout: specators wasn't able to toggle between clients in chasecam-view. - fix : timeout: flag holdtimes wasn't delta corrected after the timeout. - fix : splashdamage thrufloors was broken. - fix : 'DENIED' anti-reward for specs. - fix : #T token sometimes reported a teammate. - add : time command. it toggles the current timeout status. ( requested ) - add : g_delagPing command to add simulated lag up to 50ms for the instant hitscan weapons. - add : callvote options : setctf, setca, setffa, settdm, set1v1 as alias for callvote mode 'n'. - mod : callvote now shows the number of needed 'Yes'-votes to get passed. - mod : spectators votes are no longer counted when clients are in the teams. ( requested ) - mod : allowed_gametypes cvar renamed to server_availmodes. CLIENT SIDE MODIFICATION : - fix : some colorcode issues with ^b, ^X and ^n. ( thx to ghost + pika ) - fix : timeout: a map_restart during a timeout didn't removed the timeout anim. - fix : timeout: 'chasing' string for playing clients during the timeout removed. - fix : pingcolor in scoreboard wasn't correct if cg_truePing was enabled. - fix : color2 command only allowed colorvalues from 0-9 and ignored a-z. ( thx to jeri ) - fix : cg_MaxlocationWidth wasn't worked as expected. now it does (hopefully) - fix : an issue with the +vstr argument handling. now you can use it without 2nd argument. - add : ch_graphs command. - add : ct_took command to allow user-defined took-trigger string. - add : cg_damageDraw command to allow/disallow the bloodview effect on the HUD. ( requested ) - add : ch_TimeoutAnim to toggle the timeout animation on/off. ( requested ) - mod : cg_showDamage renamed to ch_showDamage and it will now be drawn under the scoreboxes in the HUD. - mod : CPM colorcodes are no longer case sensitive. - mod : wstats: 'PUM' ( kills with the gauntlet ) removed from the headline. - mod : lagometer enabled for localserver. - mod : teamchat stuff. - mod : cg_BattleScoreboard show now "TRUE" when cg_truePing is enabled. youssef teamoverlay patches: add: (bmod) user can set "unknown" locationtext: ch_unknownLocation "string" (default = "unknown") add: (bmod) similar chars at begin or end of playernames are stripped with: ch_stripClantags <n> ( 1 = from start, 2 = from end, 3 = both ) (default = 0) add: (bmod) flagcarrier to can be drawn bigger in teamoverlay: ch_attractFlagCarrier (default = 1) add: (cpma) user can hide himself: ch_selfOnTeamOverlay <0|1> (default = 1) add: (osp) user can format teamoverlay with ch_teamOverlay. note: teamoverlay routines were rewritten from scratch, and are, regardless of the features, faster than baseq3! |
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Sunday, April 10 2005, 20:44:14 #24307 Version 0.49a13 06. Jun 2004 ( intern alpha ) :
SERVER SIDE MODIFICATION : - fix : players didn't got teaminfo messages during a timeout. - fix : a 'returnflag' vote will now resets both flags to the flagpoint. - fix : 2 or more railgun hits in a row was counted as 1 hit. - fix : splashdamage didn't opened doors if splashdamage thrufloors was disabled. - fix : server_record command was broken. - add : callvote option delagping to vote the min. ping for the instant hit weapon under delag. - add : match_overtimecount command added to set the number timed overtime rounds. - add : match_overtimelength command added to set the length in minutes for each timed overtime round. - mod : settings command were rewritten from scratch. default values are shown in green, others in red. - mod : match_overtime command is now osp-compatible. (requested) CLIENT SIDE MODIFICATION : - fix : coaches didn't seen the teamoverlay. - fix : cg_enemyColor was used for own model in ffa + tournament gametype. - fix : cg_ammoCheck function was inverted. ( uuups ) - fix : teamoverlay didn't draw the icon for a freezed player in freezetag. - fix : ct_Took didn't worked correctly in TDM gametype. - fix : an issue with some combination of cg_teamRails and cg_oldRail where the railcolors wasn't correct. - fix : an issue with the n token of ch_teamOverlay. - add : ch_showTeamoverlayWhenDead ( selfexplaining or? ) - add : new string token ^r to reset all current textmodes and shadowcolor. - add : +settings command to allow the drawing of the gamesettings. - mod : cg_trueLightning is no longer forced to 1 when delagPing is > 0. - mod : cg_thirdPerson is no longer allowed for online gaming. - mod : some strings changed where it's needed to reset the current textmode and shadowcolor. ( scoreboard-followname, tournament versus string, etc ) - mod : cg_showPlayerLean no longer fix the torso angles. coz other players was unable to detect your view direction and it looks ugly on some models. - mod : loading screen now also shows the setting of g_delagPing if delag netcode is enabled. - mod : an issue with ch_Statusbarformat 7 with ch_weaponSwitch 8. - mod : 3dicons enabled for some ch_Statusbarformat styles. - mod : ct_Took default value changed to "Took - #i". - mod : cg_oldRail 2 now use the cg_railTrailtime setting when its lower as 1400. - mod : size of wstats window is now calculated instead of use a fixed height. |
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Sunday, April 10 2005, 20:44:23 #24308 Version 0.50a1 28. Jun 2004 ( public alpha ) :
SERVER SIDE MODIFICATION : - add : auto-sending of multiview datas for GTV. every GTV client can freely switch to the pov he want and toggle between standard or multiview mode (testversion) - add : multiview demo record with free pov during demoplayback. - mod : referee coaches can no longer follow the opponent team. CLIENT SIDE MODIFICATION : - add : multiview for coaches. just press the ATTACK button to toggle between standard following mode and multiview. (testversion) |
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Sunday, April 10 2005, 20:44:32 #24309 Version 0.50a2 18. Dec 2004 ( public alpha ) :
SERVER SIDE MODIFICATION : - fix : active multiview caused too much traffic. I rewrote it in this version, but its not completly finished now. - fix : kuh3liga-tdm vote option didn't set the correct overtime mode. - fix : ffa and tournament didn't ended when match_overtime 0 was set. upps - fix : g_instagib setting wasn't set when it was activated in the server-cfg. - fix : match_overtime 3 didn't worked correct. - add : match_hurtself command + callvote option 'selfdamage' to allow/disallow to hurt yourself with weapons splashdamage. - add : callvote option 'rjscripts' to enable/disable the use of rj scripts. to disable this in the server-cfg see server_customclient. - add : vote_allow_rjscript cvar to control the new vote option. - mod : coaches can now invite spectators to become coaches and they also can call time-outs/time-ins now. - mod : X-Battle URL in the welcome message changed to www.xbattle.de - mod : server_promode 2 weapon physics adopted from the current techspecs from promode.org. - rem : vote_allow_pure cvar. its no longer used since the GTV connect is handled in another way. CLIENT SIDE MODIFICATION : - add : ch_recordMessage command to enable/disable the record demo-blah.dm_68 string in the HUD during demo recording. - add : coaches now hear when their teams flag is taken or when their team has taken the enemy flag. - mod : quad firingsound reduced to play 1x/sec to avoid headaches. ( requested by many users ) - mod : coaches are no longer forced to see the players without pm skins. - mod : color values for the colors from 1 to 7 are set to id-default color values. they're a bit brighter now. Last edited by |DRC| Wartex on 20:46, Sunday Apr 10 2005; edited 1 time in total |
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Sunday, April 10 2005, 20:44:53 #24310 Version 0.50a3 10. Apr 2005 ( public alpha ) :
SERVER SIDE MODIFICATION : - fix : id bug: server crashed by voting maps without team spawnpoints (in teambased gametypes only). - fix : id bug: server exploit bug fixed. i wont explain it here, because it works with nearly every mod. - fix : server crashed when a player disconnected while promode 1 was active. - fix : map vote was broken. nummeric mapnames like 6++ couldnt be voted. - add : vote_allow_instagib cvar to control the usage of instagib. - add : vote options railkbrange, selfkb and sameteamKB added to give more control to the instaunlagged players. - add : welcome-message shows current InstaUnlagged settings when active. - mod : instagib default settings are no longer resetted after a mapchange. - mod : match_returnflag mode now allows to return your own flag by touching it, if your team has less than 2 players and you're already carry a flag. - mod : year ranges of the copyright notice changed. - mod : insta_railKbRange default changed to 150 to allow smoother railjumps. CLIENT SIDE MODIFICATION : - add : ch_drawSpeed 2 now shows the current ups above the crosshair. - add : new decals added on q3wcp1 and q3wcp9. - fix : cg_drawDecals didn't draw the decals when cg_addMarks was disabled. USER INTERFACE MODIFICATION : - fix : extended name colorcodes wasn't displayed correctly in the setup->player->settings menue. - fix : spincontrol 'Draw Speed' showed wrong settings in setup-battle game options. - add : menupoint credits added. Click and find out - add : +settings bind control in setup->controls->misc. - add : snaps, maxpackets and packetdup fields in setup->network. - mod : name field moved a bit to left to show all 32 possible name characters (baseq3 20!) in the setup->player menue. - mod : year ranges of the copyright notice changed. |
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Sunday, April 10 2005, 20:46:55 #24311 Enable downloading, new version installed!
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